
31.07.2009
The end is nigh.
In grand Retro Challenge
fashion I experienced some technical difficulties with Fireshow. The
main 5.25 floppy I was using decided to go rogue. When attempting to
transfer the data to another floppy the disk returned an error. I then
moved every file one by one and wouldn't you know it? The only corrupt
file was the main Fireshow program file. I frantically scoured the
disks laying around my desk without any luck. Then I remembered that I
ran it on Sweet16 for screenshots. Crisis averted! An older version was
residing in my trash bin. So I transferred it to the IIGS and made some
small changes from memory. Oh well... at least I have something.

Fireshow 1.0 is now available for download. -
ProDOS
Disk Image or as a
Text
File.
I've got a feeling that I will come back to this project and improve it
at some later date. I would have liked the software to boot
automatically, add some background elements and expand on the animation
sequences. Perhaps in Retro Challenge 2010?
Overall I had a blast playing with my Game Boy Camera over the past
month. I will occaisionally pick it up and upload
more in the future. The Fireshow
Applesoft project just kind of popped up into my head in the middle of
things. Of all the projects that were done this month there are a few
that I really like. DogCow needs to release his
NetSnake game
as soon as possible because I have two Apple //e with serial cards
ready to go. I want to try out
Jamtronix
gopher client, but need one of those neat Uthernet cards.
Mac-TV was kind enough to make a
boot
screen for Fireshow, but I didn't have time to impliment it.
He did tell me what to use if I want to create something similar so I
have to thank him for that. Equant takes the cake for his System 6
Twitter client called
Grackle68k.
Bravo.
It has been a good Retro Challenge. Over and out from Whitewater, WI.




28.07.2009
We all want a hold in the everlasting gaze, enchanted by the rapture of
his sentimental sway. But underneath the wheels lie the skulls of every
cog, the fickle fascination of an everlasting god. - The Everlasting
Gaze by The Smashing Pumpkins
Retro
Challenge is winding down and overall I think this month was a success.
One of the things that got me going a little over a month ago was an
app for the iPhone called GB Camera. The $0.99 app tries to duplicate
the effect of the Game Boy Camera.

The image from the GB Camera app on the left has been scaled down to
25%.
The image on the right is brought to you in stunning raw Game Boy
Camera 160x144 High Definition (NTSC).
In my opinion it leaves something to be desired next to the authentic
Game Boy Camera snapshot. Although the technology of the iPhone is
leaps and bounds over the monochrome Game Boy, it still doesn't capture
the magic. If you are so inclined, the author has even written a $0.99
C64 Camera app too. Although GB Camera recreates some of the
functionality of
the Game Boy Camera, it will never have the whimsical "funtography"
aspects of the original.
Over the past couple of days people have come through the apartment and
seen my Macintosh collection neatly stacked in the back room. The first
word out of their mouths is "why" with a subtle hint of
incomprehension. I explain very briefly that "some software and
hardware has no modern equivalent." If they are interested I explain
further, but most are merely too overwhelmed. I cannot speak for the
rest of the
Retro
Challenge 2009 entrants, but I
gather that they too occaisionally encounter similiar situations when
legitimizing their projects to people. In many cases the hardware and
software has no modern counterpart, or if it does, it fundamentally
lacks what made it so aesthetically appealing in the first place.
It is mundane
nowadays to whip out the iPhone and connect to the internet. Do that
with a computer that is 20+ years old and you've got something special.
Pushing retro hardware and software to a limit beyond their initial
capacities, or even approaching it in a new and novel way, is what
makes retro technology so interesting.





27.07.2009
The love capital of the world is Milwaukee, Wisconsin.
Yesterday
I met up with a friend in
Milwaukee who knows practically all of the city's secrets. Every time I
go there he's got something new to show me. For lunch we walked into an
unnassuming grocery store called Koppa's. Back by the deli they've got
a sweet setup for you to pass the time while they make you a sammich.
Pull up a chair and play some Atari 2600!
Yes, free as in beer.
Best. Grocery. Ever.
22.07.2009
Ich soll etwas lustig schreiben, aber kann nicht denken. Quatsch.
Gave
Firewshow a run on a IIc and
totally forgot that it is a slower machine than the IIgs. I might have
to change some of the animation times. The color issue that I have been
having? It's not a bug, it's now a feature. Fireshow was meant for
monochrome.
I'll have a disk image uploaded some time in the near future. I should
just program an infinite loop and this can be used as a "screensaver."
Congrats to equant for his imperfect but oh-so-cool Grackle68k program.
I got it working on my Macintosh SE running System 7.1, 4mb RAM, and
Asante EN/SC Ethernet adapter. The fact that he got it running on a
system with System 6 and only 2mb RAM is pretty intense. Check out
the
beta at his page.
The new paper for the Game Boy Printer did not solve the spotty
printing issue. Oh well...
21.07.2009
Stimpy! You iiiiiiiiidiot!
I
went home to a family reunion and my aunt donated two computers. On the
drive back home I stopped to talk to a friend. He donated a SCSI Zip
250 drive, USB Zip 250 drive, SCSI Syquest 270 Turbo S drive, and some
unopened Macintosh modems. Then I stopped at a thrift store and found
an Apple IIc external 5.25" drive for $2.50. When I finally got home my
fiance
brought me a package that someone had sent. Therein lie three Apple
SCSI hard drives. Its enough drives to drive (sorry) one crazy.
At the thrift store they also had... brand new Game Boy Camera paper! I
can test the printer with a new roll of paper now.

At the moment I'm really excited about equant's Retro Challenge 2009
project. For what equant lacks in site content he more than makes up
for with can only be described as "68K OF EPIC WIN."
A
twitter client for System 6?!
I'm tempted to whip out the Macintosh Plus just to try it out. The beta
should come out today.
18.07.2009
Hello darkness my old friend, I've come to talk to you again. Because a
vision softly creeping, planted seeds while I was sleeping. - Sound of
Silence by Simon & Garfunkel
17.07.2009
The last Metroid is captivity. The galaxy is at peace.
It
seems I have a bit more to learn
about shape tables and vectors. A screenshot can best demonstrate the
issue.

I just used Sweet16 to grab a screenshot! I swear this is being coded
on a genuine IIgs. No need to hurl stones! Anyway the program is called
Fireshow. The program displays a fireworks show in the beautiful night
sky. Number of fireworks, speed of the show and sound are set by the
user before the show begins.
As it stands right now there are four types of fireworks in my shape
table. After the launch animation one of the four fireworks is selected
at random from the table. SCALE animates the "explosion" in a FOR/NEXT
loop as the firework expands in the sky. Here is where I am
running into trouble. The HCOLOR value is currently statically set to 5
(orange) for the time being. The DRAW command is ignoring the
HCOLOR command an animating the frames with white, green, and purple
instead of just the solid orange.
This is where I realized that using HGR2 boxed in the potential of this
program. This graphics mode limits the program to eight colors. Of
these eight black and white are repeated, so in reality there are six
colors. Fireworks come in all sorts of colors though. The HGR2 color
options are limited to:
- black
- green
- violet
- white
- orange
- blue
The sixteen colors offered by GR would have been nice, but I can't use
a shape table to animate the fireworks. I would have to write a routine
to animate every single pixel, clear it, and continue. All those
calculations are much too slow and the end result would have been too
boxy. GR and HGR also leave room for four lines of text on the bottom
of the screen, which I feel ruins the aesthetic quality. Animating from
an HGR2 shape table is super fast compared to PLOT, HLIN, VLIN, HPLOT
and HPLOT x1,y1 TO x2,y2.
For its faults the program runs nicely. I still have to cleanup the
intro screens, write some error traps, add better sound effects and fix
the animation. I also need to randomize the detonation points in the
sky. An INT statement chooses one of five X coordinates in the sky at
random. All the fireworks detonate on a static Y coordinate. Then I
would like to see trails from the firework embers as they fall. So many
good ideas, but so little time.
16.07.2009
Good news everyone! I've created a device that will allow you to read
this text in my voice.
Thanks
are in order for fellow Retro Challenger
artfink
for coming through with a solution for my Applesoft dilemma. The error
on line 30 is caused by a missing PRINT statement. Lines 40 and 50's
errors are resolved by removing the question mark. Once the changes
were made I was able to write a short test program to display, rotate
and scale my test shape table. Did I mention that
artfink's
solutions were
thorough and well written? Bravo, good sir.
Thanks to the imbibing Retro Challenge twitter monkey intern for
putting out the word that I needed help too.
I haven't forgotten my original goal entirely. Here are a few Game Boy
Camera pics to quench your pixel lust.






15.07.2009
The Terror Alert Scale is going to go up if I don't get some *******
Diet Mountain Dew!
Last
night I sat down with The
Applesoft Tutorial (#A2L0018) and my IIgs for some retro coding. About
four and a half hours later I realized that the sun disappeared, I
missed Keith Olbermann, and my fiance was fast asleep. I was in the
zone and making great progress.
I'm writing a simple program using the full-page graphics mode HGR2. So
far I've been able to draw my landscape features using HPLOT since they
are pretty simplistic. I've got the minor animation stuff pretty much
down pat. HPLOT is okay for the elements that don't have to be drawn
quickly. I need something a little quicker.
Using image tables to draw an animated sequence on screen seems to be
the solution. Unfortunately, working examples online are few
and
far between. The only example I could find came with the Beagle
Brothers software package "Apple Mechanic," which has a suite for
creative vector shape tables.
The documentation reads as follows.
HOW
TO USE SHAPE TABLES:
Set ROT
& SCALE to minimum values 0 and 1. Then decide where
in
memory to load shape table. Example 25,000 is a nice round number.
10
ROT=0: SCALE = 1
20 SH =
25000:D$=CHR$(4)
30
D$;"BLOAD SHAPES,A";SH
SETTING THE SHAPE TABLE POINTER:
To tell
your APPLE where your shape table is(location 25000) you
need two pokes-
40 POKE
232,SH-INT?(SH/256) *
256
50 POKE
233,INT?(SH/256)
These two
pokes put 25000 into the shape table pointer at memory
locations 232 & 233. ALWAYS INCLUDE THE TWO POKES AT THE
BEGINNING
OF YOU SHAPE
TABLE PROGRAMS OR YOU'LL LOSE THE WHOLE SHAPE.
To
alternate between shape tables,simply re-poke a new location into
the shape table pointer at 232,233 each time you change.
Every time this code is implemented the error message "?SYNTAX ERROR IN
30" is returned from my
IIgs. I actually tried naming the shape table made in Apple Mechanic
SHAPES, but still no dice.
Lines 40 and 50 also change when viewing them with LIST. They change to:
40 POKE
232,SH-INT PRINT (SH/256) *
256
50 POKE
233,INT PRINT (SH/256)
INT? changes to a PRINT statement.
Getting frustrated I headed to my local library. Low and behold they
had two books on Applesoft programming. In Christopher
Lampton's
"Graphic and Animation on the Apple" the last chapter is devoted to
shape tables. He actually recommends getting a vector program (like
Apple Mechanic") instead of charting the image vectors, converting to
binary, blah blah blah... Roger Haigh and Loren Radford's "BASIC for
Microcomputers" has a simple code example in it.
110
D$=CHR$(4)
115 HGR2
120 PRINT D$"BLOAD IMAGE"
This code snippit results
in a black screen. Playing with the
DRAW
command was no help either. I put [ 130 DRAW 1 AT 50,50 ] and a circle
was drawn on the screen. That means that there is an shape table
loaded, but not the one I want to draw from.
I guess my unanswered
questions are...
- ...does anyone have an
example of an Applesoft program that loads
and displays an shape table?
- ...in [ 30 D$;"BLOAD
SHAPES,A";SH ] the 'A' stands for address.
How do I find the address of my shape table?
- ...how do I store my shape
table into the Apple II memory using
PEEK/POKE?
- ...is there anything glaring
that I am missing?
If
you have any of these answers I would love
to hear
from you ASAP.
13.07.2009
Breath the pressure, come play my game I'll test ya!
The Game Boy Printer
Q: What purpose does art serve if the Game Boy Camera photographer is
unable to share his or her creation with the world?
A:
Art is a liberal waste
of time and money. All Game Boy
Camera photos
should be labeled as "entartete
Kunst" and burned. Go get a job
you
filthy hippy. The Game Boy
Printer enables the artist to share
his or
her black & white
vision with the world.
The hardware counterpart to the Game Boy Camera is the Game Boy
Printer. It is modeled in the original color scheme of the
Game Boy. Unit dimensions are almost as large as the Game Boy itself.
Do you
have
ten
AA batteries
handy? Four of those are for the Game Boy and six
are for the printer. And you thought the Wii controllers were terrible
battery vampires. After purchasing the Energizer
"Eff-the-Environment-Mega-Power-Pack" I sat down with the printer.
Errrmmm...
If I had to guess what is going on with this Game Boy Printer, I would
say that years of storage haven't been to kind to it. Unfortunately I
don't have a triwing screwdriver handy to pry this thing apart.
The Game Boy Printer uses a proprietary thermal printer. Thermal paper
is the type that your local Taco Bell uses to print your receipt so you
can prove to them that they screwed up your order. It makes sense that
Nintendo would choose this option to keep costs down. One of
the
major problems with this type of paper is that it is extremely
environmentally sensitive. Exposure to hot or cold temperatures can
easily damage the paper and printer components. Don't expect these
pictures to last very long either. They have a tendency to fade
quickly.
While writing the above paragraph I tore off the misprinted photos and
popped them in the microwave for three minutes. The test confirmed that
the roll of paper I have in my printer is bad. The spotting is uniform
outside of the print area.
Oh, well. Owning the Game Boy Printer was a moot point for me as a kid.
The Mad
Catz Camera Link enabled me to print my creations on a standard inkjet
printer. I came into it years later as part of an eBay bundle I bid on.
It came with the original box and an unopened package of refill
theremal paper. I decided to hold onto them for nostalgia's sake. Oddly
enough that same bundle came with an empty yellow Game Boy Camera box.
I kept that too.
There are also number of Game Boy games that are
Game
Boy Printer
compatible. Game Freak developed
the Camera software, so it comes
as no suprise that Pokemon games are on that list. You know
what?
It was probably a good thing I didn't have a Game Boy Printer because
my younger brother was a Pokemon FREAK. This included watching
the
cartoon,
memorizing the CD lyrics,
playing the games
obsessively, playing the card game, and buying every single figurine...
up THROUGH high-school. According to
this video
you can print off pictures from the
Pokedex. The little kleptomaniac would have wasted any paper I had. He
still owes me for years of lost accessories, broken figures, and other
damaged goods.
A few years back an enterprising individual wrote a
Game
Boy Printer emulator with
software enhancements. I remember using
the software on my old Compaq to edit my images. Unfortunately I cannot
get the software to work properly now. There are very primitive
schematics included in the documentation on how to build your own
transfer cable.
10.07.2009
Beware the Tacopire!
09.07.2009
You spin me right round, like a record baby...
Spent
a good chunk of the day
converting vinyl to MP3 for a friend. Using an Ion iTTUSB05 turntable
and the iMac G4 to do the encoding. Wrote a nice Applescript
to
handle the .aiff to MP3 conversion and add ID3 tags. For some albums
you just need that snap, crackle and pop to enjoy it properly.
Whipped
this up in Microsoft Gif
Animator. The Matrix came out in theaters ten years ago. Where does the
time fly? It has also been ten years since...
- the Euro was adopted as the
currency to kick some US dollar butt.
- the Columbine High School
Massacre that turned every sour kid into a potential ticking time-bomb
killer.
- Spongebob Squarepants
priemered on TV much to stoners delight.
- Star Wars: Episode I proved
that technology does not trump imagination.
- Apple released the
toiletseat inspired iBook.
Images:



08.07.2009
Not all who wander are lost.
One
of my hobbies is collecting and
restoring retro Apple computers.
The first retro machine was the Macintosh Classic won off an eBay
auction in 2003. The collection snowballed from there. Here are a few
shots of the machines in my office.


















If
you have any of these Apple items in
any condition
please
contact me. Especially if
you live in the southern Wisconsin region!
Repair Parts:
- Macintosh Classic II - logic
board
- Macintosh Classic II - screen
- Macintosh Classic - screen
- Macintosh Plus - logic board
- PowerBook 170 - logic board
- Apple IIc internal 5.25"
floppy drive
- Apple branded monitors - any
model
- Apple floppy drives - any
model
- SCSI drives - any model
Wish List:
- 3rd Gen. iPod
- 4th Gen. iPod
- Macintosh Color Classic
- Macintosh II
- Newton 100
- Newton eMate
- Performa XXXX
- Quadra / Centris XXX
- Apple CD 100 / 150
- Quicktake 100
- Connectix Quickcam
- Apple Quicktime Video
Conferencing Camera
- Boxes, documentation,
software, advertising, ephemera, etc.
My other big project this month,
besides partaking in the omni-awesome Retro Challenge, is trying to
find a job. Last month I graduated from UW-Oshkosh with a degree in
German and Speech Communications Education. I'll be licensed with the
Wisconsin Department of Instruction once my application goes through
this month. With the economy being what it is, jobs in my subject area
are either already filled or cut completely. I am looking at options
outside of education. Partaking in Retro Challenge has so far been a
nice distraction from the stress.
Links:
Check-Up:
07.07.2009
My whole existence is flawed.
Played
with Microsoft
Gif Animator 1.0 to create this animation from the Nine Inch Nails -
Closer video.
06.07.2009
We now resume our regularly scheduled broadcast.
The
Mad Catz Camera Link
This
is the Nintendo Seal of Quality.
Nintendo has an almost unparalleled level of quality standards in the
videogame market. Any product bearing this symbol guarantees that
blowing on it will fix all your problems.
The Mad Catz Camera Link does not have a Nintendo Seal of Quality
because blowing on it will not solve anything. The accessory really
should not have been released. The construction is cheap, the software
buggy as hell, and it only works sporadically. At its best this product
is an unfinished beta. When the cable works properly it enables people
with too much time on their hands to enter Retro Challenge 2009.
Other options for extracting images from the Game Boy Camera exist,
although they are a bit unwieldy.
- Take a screenshot on a PC
with a Super
Game Boy hooked up.
- Place the Game Boy screen
flat on a scanner.
- Print the pictures with the
Game Boy Printer and then scan them.
In every one of these scenerios the quality of the image decreases. The
Camera Link insures that every raw pixel is preserved when transferred
to a computer. When the cable and software works properly it produces
the best output. There are Linux options out there, but I don't have
the patience to sort out any incompatibilities that may arise. The
Camera Link, even with all of its imperfections, is the most efficient
route to take.
There are two different connectors on the cable. One end connects to a
parallel port on the computer. This end has a transparent housing
covering a controller chip. The housing is held together by two small
philips screws. The housing has fallen off of both Mad Catz Camera Link
cables that I have owned. The Game Boy business end of the
cable
connects to the extension port. If you plug this end of the cable
before turning on the Game Boy it sometimes stops the handheld from
booting up entirely. I was able to replicate the issue on my Game Boy
Color and Game Boy Advance. Even after turning the Game Boy Advance off
the power LED stayed on. My guess is that there is a current running
through the cable that sometimes interferes with the Game Boy boot
sequence.
Where to begin with the software?
Here is the only window to the software interface. Let’s go
down
the list of options.
Open – This option will only open Game Boy Camera sized
bitmap
images. Anything else will return an cause a scrambled image to appear.
There should have been an error trap implemented here.
Save – Save your imported Game Boy Camera images.
Email – Opens your e-mail client to send Grandma your
pictures
and any other Windows virus along for the ride.
Print – Create physical evidence of your Game Boy Camera
shenanigans.
Big View – Embiggens the imported image to the size of the
black
window. A perfectly cromulent thing to do is have an option to set this
as a default.
Modify – Opens MS Paint so you can draw questionable content
that
Nintendo never intended.
Mad Cat(z) – This genetically-modified upright-walking
green-eyed
hyphen-cat has MC tattoed across his chest just to show you how
extreme this software is.
Exit / Help – Frustrated? Need help? Too bad. Pressing the
help
button opened nothing for me. Why not just quit and press exit?
OK – Okay. It isn’t a button on the interface per
se, but
you will be pressing it a lot. This error message will pop up
frequently. Even when you are not uploading anything. I’m not
joking.
If everything is running smoothly the Game Boy Camera user merely has
to select the print option to send a picture. The screen on the Game
Boy will be exactly the same as if the picture was being sent to the
Game Boy Printer. The circle under the view screen on the Camera Link
software turn from green to red when there is data incoming. You can
get a sense if the data did not successfully transfer if the
"Downloading Data!! Please Wait!" message continues to flash
after the Game Boy Camera is already finished sending. (PS: I should
point out the extra exclamation point in the dialogue window. Sloppy
Mad Catz... sloppy.)
There is just one more little thing about the Camera Link software that
gets on my nerves. The software plants itself in the center of the
screen and cannot be moved around to free up some desktop space. It is
time to move on.
As a spritely youth I was blissfully ignorant of how important product
quality was. I spent hours downloading Game Boy Camera images to my
Compaq 233 Mhz Pentium Pro. Half of that time was spent swearing at the
malfunctions. The other half was spent editing images in Microsoft Gif
Animator 1.0. On the weekends my friends and I would get
together
and make animated shorts one frame at a time.
Sharing our creations added a whole dimension to the Game Boy Camera
experience. In 1999 I began uploading the .gif files to my website
hosted on AOL. You have to remember that this was a time before
everyone and their mom had a Facebook/Myspace/Twitter account. The
internet was still a wild place where a teenager with a little HTML
knowledge could garner some serious attention. Internet video was still
in its infancy and YouTube non-existent. A funny animated .gif file
displayed on a projector to a whole high school class was a big
technical accomplishment.
I have thusly downloaded
Microsoft Gif Animator 1.0.
No good can come of
this.
If you are interested in further reading on some of the logistics of
importing images from the Game Boy Camera I recommend heading on to
Judith Hoffman's excellent webpage.
04.07.2009
America, f*** yeah!
I'll be
out
celebrating the independence of my nation by
blowing
up a small part of it.
Even if you aren't an American, I invite you to have a drink with me
wherever you call home.
To freedom, peace and friendship! Auf Freiheit, Frieden und
Freundschaft!
03.07.2009
Ask not for whom the Taco Bell tolls, it tolls for thee.
Yesterday
I mentioned that my original Game Boy had died. There is a wide
verticle
column of pixels that will not illuminate on the screen. When
I
plug
in the Tetris cartridge I get nothing but a scrambled Nintendo logo at
the boot. The adjust contrast slide will not set and the screen will
dim and darken at random short intervals.
Nintendo has always built quality products. This Game Boy survived 20
years of rough and tumble. It went through the wash, was stolen
numerous times by mischevious siblings, was almost sold by my mother at
a garage sale, and had long forgotten what a battery cover was. I feel
like I lost a friend.
But Retro Challenge 2009 must go on...
Today we take a look at one of the photo settings available to the Game
Boy Camera. To change the palette go to shoot > shoot
> press
select > palette.
Images in celebration of 20 years of handheld gaming.:
And now some words for the Retro Challenge 2009 competitors. There are
a couple of projects that I'm intruiged by.
- What is your secret project Mac-TV?
Need a beta tester?
- I feel your pain Macintoshplususer.
Trendnet routers are pretty
cheap. I've got an SE/30 with issues too.
- gavo
is installing A/UX on an SE/30. I'll be
keeping a close eye on your project. Godspeed.
- Pukka's got an
SE/30 too. But what are you
doing?
- The competition has begun,
but Dogcow
hasn't updated. I want a network game for the Apple II.
02.07.2009
My original Game Boy is dead. Long live Game Boy.

01.07.2009
Many Bothans died to bring you this Retro Challenge entry.
An
Introduction to the Game Boy Camera
Just last month Kodak announced that it would be discontinuing
Kodachrome film. That’s right Paul Simon, Mama is gonna
take your Kodachrome away. Film as a medium for capturing images will
no doubt continue to have its niche. After all, film has a certain
artistic aesthetic that can’t even be simulated by 100
Photoshop lens flares.
In the past decade digital photography has become more accessible to
the Average Joe. The falling cost of solid-state media, the development
of cheaper video convergence hardware, and the proliferation of
internet capable devices has all but secured the fate of film cameras.
It is now entirely possible to capture, view, edit, and publish an
image all on a singular handheld device.
Hop into the Delorean and come with me to a time when Conan
O’Brien’s “In the Year 2000”
comedy bit still had the possibility of coming true.
We’re going back… All the way to the year 1998!
The Nintendo64 is playing second fiddle to Sony’s PlayStation
in the next generation home console wars. In the handheld market,
however, Nintendo is the only major player. The up-and-coming Game Boy
Color is poised to render the monochrome Game Boy obsolete. It is just
before this leap in hardware evolution that Nintendo releases the Game
Boy Camera.
The Game Boy Camera is a standard slot cartridge with a large
protrusion
that extends over and behind the Game Boy unit when plugged in. The
lens
of the camera is located in the bulb and can be rotated 180-degrees to
face either the user or the camera subject. Nintendo offers the
cartridge in a variety of colors.
The software allows the user to take up to 30 still frames in all the
colors between black and white. (White being about as sickly pea-green
as your Game Boy screen.) It all seems overly simplistic at
first… just point the camera and press A to shoot. But the
beauty of this simple camera lies in its complex options. Pressing the
select button presents the user with a dithering option, the ability to
flip the screen horizontally or vertically, change the shutter sounds,
or even manipulate the palette in six ways.
Other menu options encourage users to personalize their work. Pressing
select while viewing the photos taken brings up an even wider array of
manipulators. Users can select a frame to surround the picture, add a
comment, alter the image with the paint option, or even add
preformatted stamps. The last two options are perhaps the most
important. The delete option allows the user to clear up memory on the
camera. What parent is going to buy their child an
über-expensive 8mb flash card for their Game Boy in 1998? The
last option is print. When hooked up to a Game Boy Printer users could
create a physical copy of their masterpieces.
The Game Boy Camera also offers even more complex camera options for
the
experienced user. The self-timer, time-lapse, trick lenses, montage,
and panorama items push the user to expand their creative horizons. The
time-lapse is perhaps the most brilliant option when used with the
built-in animation editor. Yes, that is right. An editor
allows budding directors to create their own custom animations on the
enormous 2-inch un-backlit monochrome screen.
The rest of the user interface is an eclectic mix of odd images and at
times counter-intuitive menu options. I just recently sat down with the
manual and discovered a previously unseen menu. Pressing start at the
main menu allows the user to change personal info, review camera
statistics, game high-scores, and view the credits. The credits was a
looping montage of a man flailing his arms. Very strange indeed. At
least I learned that my Game Boy Camera has taken 1425 pictures and
made
455 prints.
Remember that Nintendo is a game company first and foremost. There are
three simple built-in games on the cartridge. The first is Space Fever
II, which is a simple shooter in the style of Galaga. Ball is a rehash
of Nintendo’s eponymous Game & Watch title, but it
features your face. That’s right. You take four headshots of
yourself with the camera and they are mapped into the game. The same
goes for the last game called DJ. As if the kitchen sink image editor
wasn’t enough, Nintendo throws in a simple music
editor.
In retrospect the Game Boy Camera came out at the very last gasp of the
monochrome Game Boy’s lifespan. As a concept it would not
have
worked as a Color cartridge. The hardware limitations combined with the
complexity of editing color images would not have translated well into
a fun user experience. The Game Boy Camera experience is thusly
enhanced
by its monochromatic limitation.
On a personal note the Game Boy Camera was my first foray into the
world
of digital photography. It got me interested in pushing hardware to the
limit and discovering what could be accomplished within technical
limitations. It got me up and moving around, interacting with my
friends, and made me solve complex problems. It was a nice distraction
when my friends and I weren’t playing Goldeneye. That game
came out in 1998 too. Don’t you feel old?
In the next in-depth article we'll take a look at the Mad Catz Camera
Link.
Until then appreciate the random photos.
Images:
Links:
- There is a backup of
Nintendo's official "Funtography"
site at the Wayback Machine.
- Here is an active LiveJournal
site that focuses on the Game
Boy
Camera.
26.03.2009
Internet Explorer users may experience nausea, cramps, and/or
generalized internet dysphoria.
Just waiting for the challenge to begin.
25.06.2009
This
site is internet compatible.
Welcome
Retro
Challenge 2009 viewers. My name
is Ken and I like retro hardware.
My original Retro Challenge idea was to set up my
Macintosh
Classic
as a
webserver
and
stress test the heck out of it. The Classic already acted as an
Appleshare Server for my IIgs
and
][e with a Workstation Card.
Well... I got
everything running only to discover that my ISP filters out the ports
necessary to run a server. To make matters worse the logic board
decided that it had enough. When I boot the Classic up I get nothing
but address errors. So much for a stress test...
Instead I have decided to dig out some other hardware for this year's
Retro Challenge.
Gateway
G6 350 - Manufactured
01/06/1999
I
bought this computer for $5 at a
thrift store because I needed a Windows machine. It is the lone Windows
computer in my collection. Sometimes Mac and Linux just doesn't cut it
for what you need to do. I tried explaining this concept to my fiance
when I brought it home, but she never quite understood the concept.
Hopefully you will...
PS: When it isn't running Windows I keep it networked to run
Folding@Home
off a
Xubuntu
flash drive.
Nintendo
Game Boy Pocket - Clear
Purchased
in the mid 90's for $15
because my fat Game Boy had seen better days. Also, I was getting sick
of my siblings stealing that damn thing.
Nintendo
Game Boy Camera - Yellow
Purchased
at the same time as the Game Boy Pocket for $7. Why do I remember this?
Because as a young
geeksprout I replaced real-life friendships with fun hardware. The
Game
Boy
Camera provided hours of
entertainment in an age when digital
cameras were priced well beyond any young teenager's purchasing power.
The camera can hold up to 30 images, has a built in editor, and has
many other neat features.
Mad
Catz - Camera Link
Ahhh...
I bought this cable new at Best
Buy on clearance for $6 in the late 90's. The Camera Link
enables
transfers from a GameBoy Camera to a Win95/98 machine. It seemed to
have a
mind of its own as it would only work when it felt like it. The
controller chip on the end of the cable is buggy and the software...
well doesn't work more than 75% of the time. I need the
Gateway G6
to interface with the cable and GameBoy hardware. (I thusly legitimize
ownership to my fiance.)
When I grew up and went to college I decided to clear out some of my
old gaming gear. Unfortunately I decided to chuck this cable out. That
was a mistake. Years later when I discovered there was a
Flickr
group dedicated to the GameBoy Camera
I longed to have this cable
once more. After months of eBay scouring I was able to find a complete
cable set once more.
So what is the overall plan?
If it isn't painfully obvious by now, I will be creating a retro
photoblog using the GameBoy Camera. All the photos from my GameBoy
Camera uploaded hereafter will be taken during the month of
July. Along the way I may decide to play with some of my other
retro hardware... you never know.
_____________________________________________
Die
reinste Freude ist die
Schadenfreude.